Golarion is home to a wide variety of different races. From humans to elves, dwarves to tieflings, and everything in between. It also has a decent number of human cultures. One thing that has always disappointed me about most every edition of D&D is that the race of "human" is oh so generic and is intended to cover to gamut of different cultures. This is perfectly fine if the game is intended to take place in one small portion of the world where no other culture could ever be found, but that doesn't ever seem to be the case in most game worlds and campaigns.
The creators of Golarion (and the Pathfinder RPG) have taken steps to help remedy this problem by providing a decent amount of source material differentiating each culture. Further, they have added the traits system to allow a player to customize their character a little more. Each human culture provides several traits the user can pick from if they wish. This helps to differentiate the different human sub-races from each other. Thereby providing a more rich world for the player's and GM to play in.
With that in mind, I propose an alternate set of Human race traits for D&D 5th Edition. Note: None of this has been play-tested as of yet and may be updated in the future.